It's not that those are not fun for the right people - stories about Gabor dominating the Auction House on our server in World of Warcraft for a period of time still surface in conversations among friends - but because our strengths lie elsewhere. While trading was always to be one of the main sources of income for the player, we also wanted to avoid creating a pure trading simulator game. Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s).Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that would serve as one of the major features of the game and would also aid in fleshing out a living world. Get instant access to the Early Access now! Our crowdfunding campaign is LIVE at Fig.co. Until then, stay tuned, stay safe, and conquer the wasteland! There is, of course, the possibility that a number of players choose the mode that is not suited for them consistently, causing them not to enjoy the story without the challenge in Dissonance Mode or become disheartened by the cruelty of Wasteland Mode, but our hope is that in the end, more of them will find the right alternative in the two modes available.ĭissonance Mode is soon to be added to the game and we are looking forward to your feedback on it. It is our hope that those who still wish to earn these badges will get practiced in Dissonance Mode and then go on to enjoy the full experience that we'll now call Wasteland Mode. However, with the removed challenge comes the removal of Achievements, too. In general, Dissonance Mode will come with easier combat challenges and more forgiving economy, allowing players to explore more freely. We'll see what to add partly based on future feedback. The list of what entails an easier playthrough is not final yet and will probably change quite a lot until final release. Well, Dissonance Mode is tailored for them. However, not everyone is looking for the same thrills when they play video games, and those players that do not enjoy the tactical combat or the strategy aspect of managing resources and logistics will ultimately feel that they want to delve into the world but not at the cost of a steeper learning curve. Most of this feedback described the lack of challenge and the resulting tension, which caused the dissonance, eventually leading to players abandoning a playthrough. This kind of dissonance has been reported by a number of players in times when more experimental patches caused the economy to pour money on enterprising vagri. So if the world is presented as savage and unforgiving while the difficulty is lower, it can easily cause what is called ludo-narrative dissonance, which in the broadest terms means that what you are told in a game does not match what you play. We decided to include this game mode due to player feedback, but the decision to do so was not an easy one because we dreamed up Vagrus as a game that fits its setting: a cruel, harsh, merciless world that pulls no punches but once the challenges presented by it are conquered, the sense of accomplishment would be all the more satisfying. What is this 'Dissonance Mode', you ask? Essentially, it is a game mode you can select when starting a new game and that shifts the experience toward a more narrative route, easing up on the management and combat mechanics to transform Vagrus into more of a visual novel for those that find the challenge too taxing.
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